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Mission Impossible
Walk through of the event
During your Mission Impossible adventure, your group will get to meet and interact with several hilarious and costumed characters. Through their interactions they will obtain the pieces of information they need to solve the clues, collect evidence, and recover the missing jewels. The mission culminates with a suspect line-up where the characters are rounded up, handcuffed, and questioned to find out who actually is the criminal at large. That's when the teams go wild, as they get to match up their evidence and findings against those of the thief's.
Right from the start -- with the Mission Impossible opening, a confetti cannon, self-destructing tape -- you'll know you're in the Mission Impossible world. Along with the fun of meeting the cast of characters and the head of the Impossible Mission Force, your teams will have a great time learning some important lessons in collaboration, leadership, negotiation, communication, strategy, problem solving and time management. They will also gain a great appreciation for the skills of their teammates.
Passports
Each team member will be given an IMF passport that has a security clearance and team name. The passports can either be given out as people enter Headquarters just before the event begins, or we can make it even more intriguing and show up the day before handing them out in costume.
Opening Segment
The activity begins with our customized ³Mission Impossible² opening, starring all of you, up on the screen and coordinated to music. When the music ends, the head of the IMF Force enters and moves to the front of the room where s/he inserts the famous tape into a gizmo. Once the mission is explained on the tape, the confetti cannon explodes, destroying the tape. Agents are then welcomed, briefed by the IMF head, and his Parisian side kick, Suzette, flown in to help with the mission.. Each team then receives its special Mission Impossible kit and is ready to begin the caper.
Kits
The kits include:
- Instructions for the Mission
- Simple rules and strategy tips
- A suspect/profile sheet on the thief
- Sealed clues that will lead them to the characters
- A map of the teambuilding area and character stations
- A translation guide (for one of the clues)
- Hieroglyphics (for one of the clues)
- Invisible ink black light
- A bag to hold the jewels and evidence bribe money
- A few fun and secret extras to help solve the clues
The Caper
Each team finds a meeting place to gather and form its strategy. Upon opening the clues they venture out to meet the characters. The characters will help them to solve the clues, collect evidence on the thief and find and recover the missing jewels. Their mission is to obtain all the information they need (by solving the clues) to give them a solid profile on the thief's identity and enough evidence to convict the thief in question. Their success depends on their creativity and ingenuity, asking the right questions and paying attention to the signals they receive- the same skills it takes to be successful in any endeavor.
Upon returning to HQ at the appointed time, each team turns in its collected evidence, unused bribe money and recovered jewels to the IMF police for verification. These are all worth bonus points and will determine the winning team in the case of a tie. The teams retain their profile sheet on the thief with their collected answers.
Image The mission culminates with a suspect line-up where the characters are rounded up and questioned to reveal the criminal. That's when the teams get to match up their evidence and findings against the thief's. At the end of the questioning, each team must hand in their accusation form. If the team has answered all the clues correctly, they will be able to identify the thief.
The arrest of the suspect will then be made. The teams who identify the thief are brought on stage and congratulated by the IMF head. The winning teams are those that not only identify the thief, but return with the most recovered evidence, bribe money, and jewels.
Customization Options
The opening segment can be customized with pictures (on PowerPoint™) of your team members, group, company, facility, incentives and products, interspersed with our subtle clues. People are thrilled to see themselves in the opening presentation. The customization also includes not only a spectacular confetti cannon opening but a celebration cannon send off, as your teams come up on stage to be congratulated.
Clue and Character Customization
Some clue and character customization is included in the Mission. We communicate with your group to find out possible characters, jokes, industry jargon, or product information that would be fun to include in the Mission.
Mission Impossible Time Frame
The program can be customized to run from 2 to 4 hours.
Preparation
We need a contact person at the hotel (or other venue) as our liaison for arranging materials and character locations. We will need to arrive at least a full day before the first teambuilding to scout the locations and create our customized map for the team building.
Equipment
We will need a large room with some type of stage, preferably elevated for dramatic effect. We will also need a sound system, two hand-held microphones, a CD hookup and an LCD Projector for PowerPoint™.
Characters for the Teambuilding
We love to have management take on the roles of the characters for the teambuilding. We can have 9 characters. Not only does having the management involved add a huge element of fun, it does wonders in breaking down barriers, encouraging communication and creating extraordinary team spirit in a non-threatening and fun environment. We have found that this is one of the most useful bonuses of the mission. All costumes are provided along with coaching and simple instructions for each character. We will need to meet with those playing characters to give out costumes and walk them to their locations the day before the event. Some of our Mission Impossible characters include a tattoo artist, pet walker, gambler, mad scientist, bar tender, and more.
We can also customize some of the characters and roles specifically for your company and product.
Fitness Level
Appropriate for all fitness levels and age groups.
Setting
The caper will be set up indoors and/or outdoors, making use of the most enjoyable venues.
Timeline and Agenda
At Least Three Weeks Prior to Event
- Customized picture for your playing money received
- Company logo received for Mission Kit customization
- Digital pictures for PowerPoint™ opening received( 60-70)
Day Before the Event
- Final Design Work All Day
- Character Meeting (1 hour)
Day of the Event
- Characters Assemble 1 hour prior to the event
- Participants Arrive Time (?)
- Event Begins Time (?)
- Event Ends Time (?)
- Total Length of Event 2 to 4 hours
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