Dr. Clue Scavenger Hunt and Treasure Hunt Corporate Events for promoting team communication and teambuilding
Dr. Clue Scavenger Hunt and Treasure Hunt Corporate Events for promoting team communication and teambuilding Solving the Puzzle of Teamwork! With Dr. Clue Scavenger Hunt and Treasure Hunt Corporate Events for promoting team communication and teambuilding
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March 2003

Dr. Clue Teambuilding Newsletter, Volume 1, Issue 2
Copyright © Dr. Clue 2008 All rights reserved.
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This Month:

  1. Dr. Clue Central
  2. Teambuilding Icebreaker
  3. Feature Article: "Rockin' Teams Know How to "Role With It"
  4. Puzzle
  5. Dr. Clue News
  6. Link Swap

Dr. Clue Central
Welcome back to the Dr. Clue Teambuilding Newsletter! If I'm a little tardy this month (apologies all around), having been consumed with some late-February, rapid-fire treasure hunts (in San Francisco and Las Vegas) and with the creation of a brand new program at the SF Zoo. (See Dr. Clue News below.) In this month's edition, I've got a terrific icebreaker for you from the world of Improv, an article about the roles we play in teams, and another puzzle to confuse and confound you.

Please do let me know if there's anything you would like to see in the newsletter - this is after all, a team project. Email me at drclue@drclue.com

Enjoy this month's installment!

Dave Blum
Editor, the Dr. Clue Teambuilding Newsletter

Teambuilding Icebreaker
This one is borrowed from the world of Improv acting (many thanks to Sue Walden of ImprovWorks: www.improv.org It's called:

"Yes And/Yes But"

Your group is charged with designing an innovative new product - let's call it the "Electric Ice Cream Cone." (It could be anything, of course, the more fanciful the better.) Your task is to imagine all the fabulous features of this invention, with only one restriction: During your brainstorm, you are not allowed to use the word "But". As one person comes up with an idea, everyone should immediately and enthusiastically applaud his/her brilliant suggestion (no matter what it is!) Other people may then take turns jumping in with the next fabulous idea, building on the previous suggestion, and always starting with the phrase "Yes", and wild applause follows every person's idea (and remember, no "yes-buts" allowed!).

Continue for 5 minutes and observe the amazing, outstanding, outlandish ideas you all come up with.

The point: Brainstorm sessions are very different from "analysis" sessions. Their purpose is to generate a quantity of ideas, regardless of the quality. In a brainstorm session, "anything goes," without limitations, and there are no wrong ideas. So often in school and business, we jump into the brainstorm stage with our "Yes-buts," the language of the "analysis" stage, where ideas do need to be sifted and discarded. In the brainstorming activity above, "critical thinking" is not the point. Your goal is simply to "yes-and" each other, celebrating the unfettered joy of idea generation.

Variant: Try the activity again for 5 minutes, this time using only "Yes-but" statements, and observe the difference!

Feature Article:

Rockin' Teams Know How to "Role" With It
By David Blum

Hobbling down a cobblestone street in New Orleans' French Quarter, her hand pressed firmly to her lower back, Catherine is clearly struggling with her Dr. Clue Treasure Hunt - and she's not at all happy about it! Her boss Steve-- far, far ahead-- is setting a breakneck pace, so intent is he on solving the next clue and leading his team to a morning victory. The lunch break arrives at last and, not surprisingly, all hell breaks loose! Catherine is furious with Steve for driving the team so hard and ignoring her recovery from recent back surgery. Steve is on the defensive, declaring he was only pushing everyone on for the sake of team motivation and performance.

What has gone wrong here, and how can it be resolved?

Fortunately for the team, there's Mona. Stepping into the fray, Mona suggests a compromise - Why not hire a horse and buggy carriage for the afternoon session, thereby allowing the group both to continue the hunt and to spare Catherine grievous injury? Steve and Catherine grudgingly accept the solution and the activity is salvaged (at some financial hardship to Steve!) Thank goodness for Mona, in her role as "Harmonizer."

Over the 7 years I've been facilitating teambuilding programs, I've become rather fascinated by the roles people play within teams. It's as if you can bring together all the talent in the world, but if you don't have the right "role" players on your team, things just don't seem to work.

So what are the key roles people must play in teams?

I posed this question to master trainer Pete Grazier of Teambuilding, Inc. (teambuildinginc.com) and he pointed to at least three main role categories:

Group Task Roles
Group Maintenance and Building Roles
Individual Roles

Put another way, there are:
1) Roles that pertain to achieving the job task
2) Roles that relate to keeping the human relationships in order and
3) Roles that people take on in an effort to meet their own individual needs, often contrary to role or team needs.

Group Task Roles In a Dr. Clue treasure hunt the semi-official "Job Titles" are Facilitator, Map Keeper, Time Keeper, and Photographer. (I also ask people to assign a Safety Monitor!) But assigning "duties" isn't quite enough. A number of "non-official" task roles must also emerge if the team is really going to achieve its task.

Some examples of Group Task Roles are:

THE INITIATOR: Suggesting new ideas, solutions and proposals

THE INFORMATION SEEKER: Checking the factual adequacy of information; picking up others‚ ideas and developing them

THE ANALYZER: Judging the different factors, thinking things through thoroughly

THE SUMMARIZER: Pulling together and summarizing the group‚s ideas

THE RECORDER: Writing down the group‚s suggestions and decisions and acting as "group memory."

THE COORDINATOR: Causing others to work together toward a common goal

I'm sure you all can come up with many more task roles as well.

Group Maintenance and Building Roles

A treasure hunt team will never solve its clues and reach all the clue locations unless it has at least a few team members who are focused on keeping people "group-centered."

Some examples of Group Building and Maintenance Roles are:

THE ENCOURAGER: Praising, agreeing with and accepting contributions of others

THE HARMONIZER: Mediating differences between others and relieving tension

THE COMPROMISER: Accepting compromise from within his/her own conflict situation in order to move the group along.

THE ENERGIZER: Revving people up and providing humor and enthusiasm

The most successful teams possess a healthy balance of Group Task role players and Group Maintenance role players. Imagine, for a second, a team made up entirely of "Task-Masters"-people highly directed towards achieving their goal, at whatever cost. I've seen many of these teams over the years, so skilled and so driven, but lacking the ability to maintain group commitment and cohesiveness. Tempers always flare eventually, especially when people go off on their own hard-driving agendas. On the flip side, imagine now a team of "Maintenance-Mavens"-people content to move along happily, with ample good spirits and collegiality, but not really making much progress toward the group's goals. No doubt you've encountered this very harmonious group-at a nearby "happy hour".

Individual Roles

Both of the role categories above 'Group Task Roles & Group Maintenance and Building Roles' when in balance, tend to support and sustain a well-functioning team. The Individual Roles, however, do just the opposite; they throw the team off track, interfering both with group harmony and task completion. Some examples of Individual Roles are:

THE AGGRESSOR: Deflating others' status, attacking the group, asserting that "The right answer is . . ."

THE BLOCKER: Resisting, disagreeing, and consistently choosing a negative approach

THE RECOGNITION SEEKER: Calling attention to himself, boasting, and reporting on personal achievements.

THE CLASS CLOWN: Goofing around, engaging in horseplay, maintaining a consistently cynical and non-serious stance.

THE HELP SEEKER: Expressing insecurity and personal confusion, attempting to call forth "sympathy"

THE RAMBLER: Taking the conversation off on wild tangents, missing meetings, telling jokes that go on too long.

When your team is dominated by Individual Role players, mired in their own negative behavior patterns, you certainly have yourself a problem. Confrontation, mediation, and rewarding of positive behavior will all be in order, to varying degrees. In some cases, you may even need to ask certain people to leave the group. Individual needs cannot, of course, be discounted. They are part of the equation. But in order for a team to be fully effective, the needs of the team really do need to take precedence over the need of any one person.

So who are you? Harmonizer or Aggressor? Energizer or Class Clown? Encourager or Recognition Seeker?

Now here's your Assignment (if you choose to accept it): Look at all the roles above, and ask yourself "What role(s) do I tend to play when I'm part of a team?" Be brutally honest with yourself. And then, if you're feeling even more courageous, ask a few of your current or former teammates if they agree or disagree with your personal assessment. Good luck!

[For a different take on Team Roles, check out the fascinating and well-respected Belbin Team Role Model: http://www.belbin.info/]

Puzzle
Answer to Last Months' Puzzle:

In last month‚s newsletter, I gave you two columns of numbers, as follows.

1 3
2 4
7 5
9 8

Each number was to be treated as if it was on a card. Your challenge was to get the two columns of numbers to add up to the same number, swapping just two cards.

The solution

Swap the eight and the nine, and then flip the nine upside down (so it becomes a 6). The two columns will then equal 18.

This clue was an exercise in "assumptions." We assume that numbers are somehow fixed on a page and can be read only one way. Things certainly do work differently "outside of the box"!

This month's Puzzle I'm sure you would agree that VII = 7 in Roman Numerals, VIII = 8 and IX = 9. So here's the challenge: By adding only one line, how would you turn IX into 6? (Note: there are several possible answers for this.) Enjoy!

Answer next month. (Although if you really need to know before then, send me an email.)

Dr. Clue News

February was sure a busy month here at Dr. Clue central! Some highlights include:

--Fifteen intrepid Yahoo! sleuths snooping their way around North Beach/Chinatown

--Twenty determined Edusoft hunters exploring the mysteries of San Francisco's Academy of Sciences

--Ten confident Nokia adventurers discovering team treasure by motorized cable car, all across San Francisco

--One Hundred wired Christian Dior Sales Execs, rockin' and sleuthing on the Vegas Strip!

March promises even more adventures, as we venture out to the Lone Star state for Dr. Clue's first-ever teambuilding treasure hunt in Dallas, Texas!* Also, "It's Lions and Tigers and Clues, Oh My!" at our newest and "wildest" SF treasure hunt venue-the San Francisco Zoo!*

I keep promising my assistant, Dawn, that I'm I going to fit in a vacation one of these days. She just laughs. Maybe next month!

Talk to you all in April!

dave

*For more information (and hunt descriptions), check us out at www.drclue.com

Link Swap
Have a link you'd like to swap with Dr. Clue Treasure Hunts? Let us know:
drclue@drclue.com

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